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<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.3 20210610//EN" "https://jats.nlm.nih.gov/publishing/1.3/JATS-journalpublishing1-3.dtd">
<article article-type="research-article" dtd-version="1.3" xml:lang="en">
  <front xmlns:xlink="http://www.w3.org/1999/xlink">
    <journal-meta>
      <journal-id journal-id-type="elibrary">9004</journal-id>
      <journal-title-group>
        <journal-title>Problems of information security. Computer systems</journal-title>
        <trans-title-group xml:lang="ru">
          <trans-title>Проблемы информационной безопасности. Компьютерные системы</trans-title>
        </trans-title-group>
      </journal-title-group>
      <issn pub-type="epub">2071-8217</issn>
    </journal-meta>
    <article-meta xmlns:xlink="http://www.w3.org/1999/xlink">
      <article-id pub-id-type="publisher-id">8</article-id>
      <article-id pub-id-type="doi">10.48612/jisp/tdnx-gf17-e1e5</article-id>
      <title-group>
        <article-title>Ensuring the connectivity and functional integrity of wireless reconfigurable networks by rebuilding the topology using an improved method of network game</article-title>
        <trans-title-group xml:lang="ru">
          <trans-title>Поддержание связности и функциональной целостности беспроводных реконфигурируемых сетей путем перестроения топологии с помощью усовершенствованного метода сетевой игры</trans-title>
        </trans-title-group>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <name>
            <surname>Gavva</surname>
            <given-names>Georgij</given-names>
          </name>
          <xref ref-type="aff" rid="aff1"/>
          <email>gavva.gd@edu.spbstu.ru</email>
        </contrib>
        <contrib contrib-type="author">
          <contrib-id contrib-id-type="orcid">0000-0002-9732-0099</contrib-id>
          <name>
            <surname>Kalinin</surname>
            <given-names>Maxim</given-names>
          </name>
          <xref ref-type="aff" rid="aff1"/>
          <email>max@ibks.spbstu.ru</email>
        </contrib>
      </contrib-group>
      <aff id="aff1">Peter the Great St. Petersburg Polytechnic University</aff>
      <pub-date publication-format="electronic" date-type="pub" iso-8601-date="2024-06-20">
        <day>20</day>
        <month>06</month>
        <year>2024</year>
      </pub-date>
      <issue>2</issue>
      <fpage>84</fpage>
      <lpage>94</lpage>
      <self-uri xmlns:xlink="http://www.w3.org/1999/xlink" content-type="pdf" xlink:href="https://jisp.spbstu.ru/userfiles/files/soderzhaniya/2024_2_eng.pdf"/>
      <abstract xml:lang="en">
        <p>A comparative analysis of methods for protecting reconfigurable wireless networks that implement topology re-building was carried out, which made it possible to determine the network game method as the most promising in solving the task of maintaining the network connectivity and functional integrity. Managing the network topology when using the basic network game method is characterized by overloading the channels of the control node and excessive sensitivity to changes in network connections. In this research, the basic method is extended with the criterion of the maximal possible path length, which allows reducing the number of network reconfigurations when there is a short route between nodes passing through existing connections. It is experimentally shown that the improved method provides protective online restructuring of a network with lower topology rebuilding costs</p>
      </abstract>
      <kwd-group xml:lang="en">
        <kwd>wireless reconfigurable network</kwd>
        <kwd>gaming approach</kwd>
        <kwd>network game</kwd>
        <kwd>reconfiguration</kwd>
        <kwd>path length</kwd>
        <kwd>functional integrity</kwd>
      </kwd-group>
    </article-meta>
  </front>
</article>
